Magic Info
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Magic Info
Magic is diverse and is highly unique from person to person.
Magic however can be classified, two major categories with sub categories will add up to a Characters magic information.
Production Category: This is the general focus and preview of a Characters magic. It will set the stage and build the foundation.
Characters can have be listed in these five subcategories.
1 Elemental: This is relatively simple, a person can use or control certain elements in a certain way.
2 Surrealistic: This bend the laws of reality around a person, whether it be speed manipulation, impact control, split bodies. It warps what is considered normal to their will.
3 Law/Rule Based: This follows a combination of laws or rules the magic of the Character has applied to them. It might be balance of weight and speed, usually has a set of rules needed to be followed to work in specific mannerisms.
4 Reverential: This uses emotions and the mind as a tool of magic, it can be illusions, rage, enhancement and a lot of other things.
5 Specialist: This is a person who can be either labeled in to a multiple categories or be its own category which is unlisted.
Labled Categories: This is a person labeled attributes of magic, how they produce and are schooled in magic.
Archetype: This is a representation of self, It can be any rule, Animal, or Ideal.
Mana Type: This is the Characters school of magic, it decides what classes they have and who their teacher is.
1 Destructive: Magic is volatile and dangerous, tends to be powerful and hard to control.
2 Evasive: Magic is internalized and close proximity, tends to improve the user.
3 Supportive: Magic is regenerative and vitalized, tends to be helpful to people.
4 Summonive: Magic is unpredictable, tends to be able to summon unique minions.
5 Materialistive: Magic is represented by a choice material, tends to able to manipulate said material
6 Incursive: Magic is input into nearby things, tends to place magics into anything.
7 Corporeal: Magic is able to alter the area and objects near the Character.
Mage Type:
Booster- Boosts features about touchable objects
Enchanter-Adds features to objects.
Burster-Fires projectiles or other means of energy.
Manipulator-Manipulates purposes and feature.
Creator-Can create objects.
Changer-Changes things going on.
Alchemiter- Can transmute materials, energy, and objects into other materials, energy, and objects.
Mutator- Morphs and mutates things to have innate
Balancer- Has an internal balance which has certain effects based on things.
Expert- Is unabled to be labeled by other Categories or falls under too many categories.
Essence Type: This represents the type of energy they have, energy is unique to each person but similarities are met.
There are two things a Essence is made of, their Formality, and their Placement.
Formality is the type of essence one has, it determines the general gist of how it works.
Common formality types:
King: The more magic users around the user, the stronger their essence becomes.
Queen: Shittier the situation, stronger the essence.
Immortal: Low essence cap, high essence regen.
Jolly: High essence cap, Boosted regen. All spells can fail, FLW roll required.
Zealot: Opposite of queen.
Proud: Essence cap very high, very low regen.
Neutral: No changes.
Formalities can be differed, explain in your charater for a unique one.
Placements:
A placement determines if your Essence requires other things to be worked. Such as an item, a situation, or other means.
If it doesn't have one it will be average strength, but if it does it could have immense strength.
Magic however can be classified, two major categories with sub categories will add up to a Characters magic information.
Production Category: This is the general focus and preview of a Characters magic. It will set the stage and build the foundation.
Characters can have be listed in these five subcategories.
1 Elemental: This is relatively simple, a person can use or control certain elements in a certain way.
2 Surrealistic: This bend the laws of reality around a person, whether it be speed manipulation, impact control, split bodies. It warps what is considered normal to their will.
3 Law/Rule Based: This follows a combination of laws or rules the magic of the Character has applied to them. It might be balance of weight and speed, usually has a set of rules needed to be followed to work in specific mannerisms.
4 Reverential: This uses emotions and the mind as a tool of magic, it can be illusions, rage, enhancement and a lot of other things.
5 Specialist: This is a person who can be either labeled in to a multiple categories or be its own category which is unlisted.
Labled Categories: This is a person labeled attributes of magic, how they produce and are schooled in magic.
Archetype: This is a representation of self, It can be any rule, Animal, or Ideal.
Mana Type: This is the Characters school of magic, it decides what classes they have and who their teacher is.
1 Destructive: Magic is volatile and dangerous, tends to be powerful and hard to control.
2 Evasive: Magic is internalized and close proximity, tends to improve the user.
3 Supportive: Magic is regenerative and vitalized, tends to be helpful to people.
4 Summonive: Magic is unpredictable, tends to be able to summon unique minions.
5 Materialistive: Magic is represented by a choice material, tends to able to manipulate said material
6 Incursive: Magic is input into nearby things, tends to place magics into anything.
7 Corporeal: Magic is able to alter the area and objects near the Character.
Mage Type:
Booster- Boosts features about touchable objects
Enchanter-Adds features to objects.
Burster-Fires projectiles or other means of energy.
Manipulator-Manipulates purposes and feature.
Creator-Can create objects.
Changer-Changes things going on.
Alchemiter- Can transmute materials, energy, and objects into other materials, energy, and objects.
Mutator- Morphs and mutates things to have innate
Balancer- Has an internal balance which has certain effects based on things.
Expert- Is unabled to be labeled by other Categories or falls under too many categories.
Essence Type: This represents the type of energy they have, energy is unique to each person but similarities are met.
There are two things a Essence is made of, their Formality, and their Placement.
Formality is the type of essence one has, it determines the general gist of how it works.
Common formality types:
King: The more magic users around the user, the stronger their essence becomes.
Queen: Shittier the situation, stronger the essence.
Immortal: Low essence cap, high essence regen.
Jolly: High essence cap, Boosted regen. All spells can fail, FLW roll required.
Zealot: Opposite of queen.
Proud: Essence cap very high, very low regen.
Neutral: No changes.
Formalities can be differed, explain in your charater for a unique one.
Placements:
A placement determines if your Essence requires other things to be worked. Such as an item, a situation, or other means.
If it doesn't have one it will be average strength, but if it does it could have immense strength.
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